ShaderLab Reference Examples
Objective
I create a uv unwrapped .blend file of the standard ‘Suzanne’ monkey in Blender, import it into Unity and write a ShaderLab shader for each of the examples given in the Unity manual.
I Export to WebGL and observe any irregularities and peculiarities that arise.
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1. Surface Shaders
2. Surface Shader Lighting
3. Vertex And Fragment Shader