ShaderLab Reference Examples

Objective

I create a uv unwrapped .blend file of the standard ‘Suzanne’ monkey in Blender, import it into Unity and write a ShaderLab shader for each of the examples given in the Unity manual.

I Export to WebGL and observe any irregularities and peculiarities that arise.

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1. Surface Shaders

2. Surface Shader Lighting

3. Vertex And Fragment Shader