Thursday, August 01, 2019
Set up the Oculus Rift in Unity.
I import the latest Oculus Integration Kit (1.39).. and.. no hands or controllers appear in the scene. It appears this version is broken. I downgrade to v1.38 and we are in business.
I purchase Overcloud plugin for Unity. It looks like it should be good for creating the dynamic volumetric clouds I want but there are some strange artifacts appearing in VR. In vain I search for a fix. Admitting defeat I now purchase WeatherMaker. Same problem: nasty artifacts in VR. More tweaking and I find the answer - neither of these plugins support multi-pass rendering for the Stereo Rendering Mode (Edit -> Project Settings -> Player -> XR Settings -> Stereo Rendering Mode).